Docts Clone was created as part of a pre-interview screen for the popular mobile game Dots. I was tasked with creating this simplified version of the full game, and landed an on-site interview based on this submission.
Dragging lines between adjacent dots of the same color removes them from the grid. Creating a closed square or rectangle clears ALL dots of the selected color from the grid.
Per the scope of the assignment, this simplified version of the game is essentially an “endless” mode with no scoring or concrete objectives.
I added a flexible “refill strategy” system to dictate what color dots replace the ones cleared from the board. The strategy in place for this demo is “random”, but it’s possible to swap it out with any custom strategies the game programmers or designers would like to use.
Engine Unity